﻿using UnityEngine;
using System.Collections;

public class GameSceneDic 
{

    public static string GetSceneNameByKey( string scene_key )
    {
        string real_scene_name = "";

        switch (scene_key)
        {
            case "拉多村家里1楼":
                real_scene_name = "Home1F";
                break;
            case "拉多村2楼":
                real_scene_name = "Home2F";
                break;
            case "拉多村城镇":
                real_scene_name = "LaDuoCity";
                break;
            case "拉多村车库":
                real_scene_name = "Home1FTankHouse";
                break;

            case "拉多村南山洞入口":
                real_scene_name = "LaDuo_DongDoor";
                break;

            case "拉多村南山洞1层":
                real_scene_name = "LaDuo_Dong1F";
                break;
            case "拉多村南山洞2层":
                real_scene_name = "LaDuo_Dong2F";
                break;
            case "拉多村南山洞2层战狗战斗":
                real_scene_name = "LaDuoDong2FBattle";
                break;

            case "拉多村外":
                real_scene_name = "LaDuoOutCity";
                break;

            case "普通战斗场景":
                real_scene_name = "NormalBattle";
                break;
            //NormalBattle
            default:
                real_scene_name = "";
                break;

        }

        return real_scene_name;

    }

    
}
